That is how i usually keep my fallout stable and ctd free, so i guess that would work here too. I know clipping, leftovers, duplicates and bugs are unavoidable, i do have almost 3000 hours modding in Bugout4 mind you, but i would rather not contribute to the list of annoyances, so anything that remotely fucks up in-game or in tesedit, just get cut. But maybe i will give point the way a second chance. One post, two post, extra post.Īnyways, i found some clipping outside Windhelm caused by claralux, so that one got the boot since i do not posses the scripting knowledge to adjust that one. Yes, that is the one, first i thought maybe blended roads conflicted with point the way. It was nice of you to point me in the right direction, thanks. And "point the way" seems to conflict and leaves some extra sign poles i can't patch myself out of, so that one goes. Had to remove some weird floating leaves manually, but that is minor. Yes, some of them had overwrites, but it seems to work like intended now. You can install both Verdant and Claralux at any time. The order for the rest doesn't matter since I don't believe there are any conflicts with those things. Majestic Mountains will overwrite NS mountain textures. You would install all of those others after SMIM and NS, allowing each to overwrite if asked. I don't know how things have changed since SMIMs newer updates. You also should read the comments on Ruins Clutter Improved and SMIM to see how that and SMIM go together. (Also keep in mind that the NS SMIM Patch itself needs to be updated to work with the newest version of SMIM, but it's mostly usable for now.) Be sure to download and also install the NS SMIM Patch. With SMIM (and/or Ruins Clutter Improved), you usually want to install that first, and then any texture overhauls after, like Noble Skyrim, allowing NS to overwrite SMIM. Unless files cover the same thing, you don't have to install them in a particular order.
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